Designed a GUI-based multi-target deployment pipeline capable of pushing Godot WebXR apps, Python Microservices, and Static Sites to remote Linux infrastructure via SSH/SCP.
A high-fidelity generative art shooter optimized for standalone VR headsets. Features custom GLSL shaders for retro-grid effects and highly optimized particle systems.
Developed a lightweight, agent-less dashboard for remote server monitoring. visualizes CPU, RAM, and Disk I/O using standard Linux system calls without external dependencies.
Leading development of scalable backend architecture and interactive frontend visualizations. Specialized in optimizing performance for resource-constrained environments.